Cockroach Swarm
Creature 2 — animal, swarm
SnareLANDAERIALVERTICALanimalswarmvermin
While cockroaches tend to gather in cramped spaces, a disturbed colony is sometimes prone to swarming, where hundreds or even thousands of the insects scurry out of their hiding places in a raft of shiny brown and black carapaces on thousands of skittering legs. Given how disgusting many find cockroaches to be, encountering such a swarm can be alarming to even the most seasoned adventurers. The creatures are relentless when disturbed; in contrast to the insects' normally skittish and harmless na
Source: pathfinder-monster-core-2
Perception +6; darkvision, scent (imprecise) 60 feet
Skills acrobatics +8, stealth +8
Str
+2
Dex
+4
Con
+3
Int
-5
Wis
+0
Cha
-4
AC 18
Fort +9
Ref +10
Will +6
HP 20
Immunities precision, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 20 feet, climb 20 feet, fly 15 feet
Abilities
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Swarming Bites — Each enemy in the swarm's space takes 1d8 piercing damage (DC 18 Reflex save).
WORKS WELL WITH
AnvilLAND / AERIAL / VERTICALA front-liner channels enemies toward the swarm's space, forcing melee attackers to eat automatic damage just to reach the fight.
CrasherLAND / AERIAL / VERTICALA heavy striker punishes any target stuck maneuvering around the swarm's occupied space instead of acting freely.
SniperLAND / AERIAL / VERTICALRanged damage stays fully effective against the swarm's physical resistances in a way melee Strikes and precision damage do not.
PUNISHES
✖ melee reliance✖ precision damage reliance✖ clumping
Avoid pairing with another large area-denial Snare; overlapping punishing zones crowd the same space without adding new tactical pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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