Common Eurypterid
Creature -1 — amphibious, animal
Pre-Remaster content. May include legacy alignment.
FlankerSnareLANDAQUATICanimalaquatic
The smallest of the giant eurypterids can grow to about the size of a large dog. These eurypterids are a staple food for people living in marshlands, who add the meat to heavily spiced stews, but they're otherwise considered dangerous pests. Fearsome predators and durable pests, eurypterids are hard-carapaced arthropods sometimes referred to as sea scorpions. Though aquatic creatures, they have robust respiratory systems that allow them to survive indefinitely on land. All eurypterids possess c
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +2; low-light-vision, wavesense (imprecise) 30 feet
Skills athletics +4, stealth +4
Str
+2
Dex
+0
Con
+3
Int
-5
Wis
+0
Cha
-3
AC 15
Fort +7
Ref +4
Will +2
HP 9
Speed 30 feet, swim 30 feet
Offense
Melee Pincer +6, Damage 1d6+2 slashing plus Grab
Melee Stinger +6, Damage 1d4+2 piercing plus Eurypterid Venom
Abilities
Wavesense (Imprecise) 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Attack of Opportunity (Stinger Only) — Stinger only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Eurypterid Venom (poison) — Saving Throw DC 14 Fortitude
Maximum Duration 4 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage (1 round)
Stage 3 1d6 poison damage and Enfeebled 1 (1 round)
Maximum Duration 4 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage (1 round)
Stage 3 1d6 poison damage and Enfeebled 1 (1 round)
Grab —
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline occupies attention while this creature slips through the water to Grab an isolated target with its venomous stinger.
SniperLAND / AQUATICA ranged attacker punishes a target weakened and Enfeebled by the venom without needing to close distance.
WeaverLAND / AQUATICA control caster benefits when this creature's poison stages stack Enfeebled onto a target already struggling with a failed save.
PUNISHES
✖ low Fortitude✖ isolated targets✖ melee reliance in water
Works well with · Punishes · Pairing advice
Unlock with Tactics
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