Coral Dragon (Young, Spellcaster)
Creature 8 — amphibious, dragon, primal
SnareCrasherLANDAQUATICAERIALdragonprimalaquatic
Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of
Source: pathfinder-monster-core-2
Perception +16; darkvision, wavesense (imprecise) 60 feet
Languages common, draconic, thalassic
Skills acrobatics +14, athletics +16 (+20 to Swim), diplomacy +18, intimidation +18, nature +16, society +14, stealth +16 (+20 in coral reefs), survival +16
Str
+6
Dex
+2
Con
+4
Int
+2
Wis
+2
Cha
+6
AC 26
Fort +18
Ref +14
Will +15
HP 135
Immunities dazzled, paralyzed, sleep
Speed 30 feet, fly 30 feet, swim 80 feet
Offense
Melee Jaws (magical, reach-10) +20, Damage 2d10+10 piercing plus Grab
Melee Claw (agile, magical) +20, Damage 2d6+10 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+10 bludgeoning plus Knockdown
Abilities
+2 Status to All Saves vs. Primal —
Biomineralize —
Reef Bond — Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 28 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
Hydraulic Breath (primal, water) — The dragon exhales a pressurized jet of water that deals 9d6 bludgeoning damage in an 80-foot line (DC 26 Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.
Reef Meld (extradimensional, primal) — Frequency once per day
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to two willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 1 mile away.
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to two willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 1 mile away.
Grab —
Knockdown —
Primal Prepared Spells DC 26, attack +18
4th Hydraulic Torrent, Vapor Form
3rd Aqueous Orb, Crashing Wave, Slow
2nd Mist, Water Breathing, Water Walk
1st Air Bubble, Create Water, Tailwind
Cantrips (4th) Detect Magic, Know the Way, Prestidigitation, Spout, Stabilize
WORKS WELL WITH
AnvilAQUATIC / LANDA durable ally that holds the reef's chokepoint keeps intruders bunched along the breath line's path.
FlankerAQUATICA mobile skirmisher can exploit targets left Prone by Knockdown before they can Stand and reposition.
WeaverAQUATIC / LANDA caster ally adds save pressure while Reef Bond keeps the dragon anchored to the same battlefield, letting both threats stack on a static zone.
PUNISHES
✖ clumping✖ melee reliance✖ low Fort
Avoid a second grapple-focused controller; redundant Grab and control effects on the same target waste actions once one hold lands.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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