Coral Dragon (Young)
Creature 8 — amphibious, dragon, primal
CrasherSnareLANDAQUATICAERIALdragonprimal
Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of
Source: pathfinder-monster-core-2
Perception +16; darkvision, wavesense (imprecise) 60 feet
Languages common, draconic, thalassic
Skills acrobatics +14, athletics +16 (+20 to Swim), diplomacy +18, intimidation +18, nature +16, society +14, stealth +16 (+20 in coral reefs), survival +16
Str
+6
Dex
+2
Con
+4
Int
+2
Wis
+2
Cha
+6
AC 26
Fort +18
Ref +14
Will +15
HP 135
Immunities dazzled, paralyzed, sleep
Speed 30 feet, fly 30 feet, swim 80 feet
Offense
Melee Jaws (magical, reach-10) +20, Damage 2d10+10 piercing plus Grab
Melee Claw (agile, magical) +20, Damage 2d6+10 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+10 bludgeoning plus Knockdown
Abilities
+2 Status to All Saves vs. Primal —
Biomineralize —
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Reef Bond — Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 28 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
Draconic Momentum — The dragon recharges their Hydraulic Breath whenever they score a critical hit with a Strike.
Hydraulic Breath (primal, water) — The dragon exhales a pressurized jet of water that deals 9d6 bludgeoning damage in an 80-foot line (DC 26 Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.
Reef Meld (extradimensional, primal) — Frequency once per day
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to two willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 1 mile away.
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to two willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 1 mile away.
Grab —
Knockdown —
WORKS WELL WITH
AnvilLAND / AQUATICA frontline defender holds ground while the dragon uses Grab to isolate and control a PC who strays from the formation.
SniperAQUATIC / AERIALA ranged attacker punishes PCs pushed out of position by the breath weapon's line before they can reposition.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid pairing with another reach-grappler; only one target can be Grabbed at a time, so redundant control competes for the same action economy.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Coral Dragon (Young) in the encounter builder — free, no install.
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