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Corrosive Lizard

Creature 2 (uncommon) — animal, fiend, unholy

Pre-Remaster content. May include legacy alignment.

CrasherLANDAQUATICanimalfiendacid

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +7; darkvision, scent (imprecise) 30 feet
Skills acrobatics +6, athletics +8, stealth +6
Str
+2
Dex
+2
Con
+4
Int
-4
Wis
+1
Cha
-2
AC 18 Fort +10 Ref +8 Will +5
HP 30
Immunities acid
Weaknesses holy 3
Speed 30 feet, swim 30 feet

Offense

Melee Jaws (unarmed, unholy) +11, Damage 1d10+2 piercing plus 1d6 acid plus Grab

Abilities

Gnashing Bite
Gout of Acid (acid, primal) — The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 20 Reflex save).

The lizard can't use Gout of Acid again for 1d4 rounds.
Lurching Charge — The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

WORKS WELL WITH

AnvilLAND / AQUATICAn Anvil that holds enemies in place makes it easier for the corrosive lizard to land its Lurching Charge and catch multiple targets in Gout of Acid.
WeaverLAND / AQUATICA Weaver can herd scattered enemies into tighter formations, increasing the value of the lizard's cone-shaped Gout of Acid.

PUNISHES

✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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