Corrosive Lizard
Creature 2 (uncommon) — animal, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherLANDAQUATICanimalfiendacid
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +7; darkvision, scent (imprecise) 30 feet
Skills acrobatics +6, athletics +8, stealth +6
Str
+2
Dex
+2
Con
+4
Int
-4
Wis
+1
Cha
-2
AC 18
Fort +10
Ref +8
Will +5
HP 30
Immunities acid
Weaknesses holy 3
Speed 30 feet, swim 30 feet
Offense
Melee Jaws (unarmed, unholy) +11, Damage 1d10+2 piercing plus 1d6 acid plus Grab
Abilities
Gnashing Bite —
Gout of Acid (acid, primal) — The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 20 Reflex save).
The lizard can't use Gout of Acid again for 1d4 rounds.
The lizard can't use Gout of Acid again for 1d4 rounds.
Lurching Charge — The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.
WORKS WELL WITH
AnvilLAND / AQUATICAn Anvil that holds enemies in place makes it easier for the corrosive lizard to land its Lurching Charge and catch multiple targets in Gout of Acid.
WeaverLAND / AQUATICA Weaver can herd scattered enemies into tighter formations, increasing the value of the lizard's cone-shaped Gout of Acid.
PUNISHES
✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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