Corrupted Elder Tree
Creature 8 (unique) — fiend, plant, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDfiendplant
Arboreal regents-also called treants-are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +18; low-light-vision
Languages arboreal, common, fey; speak with plants
Skills athletics +19, diplomacy +16, intimidation +16, nature +18, stealth +11 (+21 in forests)
Str
+7
Dex
-1
Con
+6
Int
+1
Wis
+4
Cha
+2
AC 26
Fort +20
Ref +11
Will +16
HP 150
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, cold-iron 5, fire 10, holy 5
Speed 25 feet
Offense
Melee Branch (reach-15) +19, Damage 2d12+7 bludgeoning
Melee Root (trip) +19, Damage 2d8+7 bludgeoning
Ranged Rock (brutal) +19, range increment 120 feet, Damage 2d10+7 bludgeoning
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Axe Vulnerability — The arboreal regent takes 5 additional damage from axes.
Awaken Tree (concentrate, primal) — The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an Awakened Tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.
Sunder Objects — When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Primal Innate Spells DC 26, attack +18
4th Speak with Plants (Constant)
WORKS WELL WITH
CrasherLANDA Crasher capitalizes on the Anvil's zone control to land devastating blows while minions absorb reaction pressure.
WeaverLANDA Weaver pulls enemies into the Anvil's reach and Trip range, maximizing control without requiring the Anvil to move.
MenderLANDA Mender sustains the durable Anvil over protracted fights, letting damage resistances compound across rounds.
PUNISHES
✖ single damage type✖ single target focus✖ melee rush
Multiple anvils lack mobility to close out spread formations
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Corrupted Elder Tree in the encounter builder — free, no install.
Open in PathfinderGM →