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Corrupted Retainer

Creature 2 — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLAND

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +6
Languages common
Skills acrobatics +6, athletics +6, survival +6
Str
+2
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Trident, Wooden Shield, Hide Armor, Gray Robes
AC 19 (21 with shield raised) Fort +9 Ref +6 Will +7
HP 30
Speed 25 feet

Offense

Ranged Trident (thrown-20) +11, Damage 1d8+2 piercing

Abilities

No Escape (rage) —
Shield Block
Demonic Strength — Corrupted retainers deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the corrupted retainer is using it (both the extra weapon damage die and the fatal trait have already been included in the corrupted retainer's trident Strike above).
Tainted Rage (concentrate, emotion, mental) — The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall unconscious, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. The corrupted retainer can still Seek while raging.

WORKS WELL WITH

FlankerLANDFlanker creates off-guard opportunities that the Crasher capitalizes on with rage-enhanced bonus damage.
MenderLANDMender sustains the Crasher through extended engagements that drain the temporary Hit Points granted by rage.
WeaverLANDWeaver funnels enemies into the Crasher's reach, solving the positioning tension when foes try to kite the rager.

PUNISHES

✖ kiting✖ retreating
Crasher stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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