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Courtesan

Creature 2 — human, humanoid

WeaverLAND

Courtesans are high-class entertainers and professional companions, paid in favors and privileges for the honor of their company. These trendsetting socialites levy their clout to consort with those above their station, maneuvering connections to build exclusive clientele and climb the social ladder. A courtesan's discretion and mobility among the different ranks of society make their friendship well worth the price. The denizens of a noble court are the most powerful people in a civilization, p

Source: pathfinder-npc-core

Perception +9; (+13 to Sense Motive)
Languages common; plus two additional languages
Skills Art Lore +12, deception +12, diplomacy +12, performance +13, society +10
Str
-1
Dex
+3
Con
+0
Int
+2
Wis
+3
Cha
+4
Items Sword Cane, Musical Instrument (Handheld), Clothing (Fine), Jewelry
AC 17 Fort +6 Ref +7 Will +11
HP 25
Speed 25 feet

Offense

Melee Sword Cane (agile, concealable, finesse) +9, Damage 1d6+3 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +9, Damage 1d4+3 bludgeoning

Abilities

+4 to Sense Motive
Group Impression — When the courtesan Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.
Social Specialist — When entertaining or socializing, the courtesan is a 5th-level challenge.
Beguiling Presence (aura, emotion, mental) — 10 feet.

Creatures in the area that can observe the courtesan take a –2 status penalty on their Will DC against the courtesan's attempts to make a Request of them.
Cutting Remarks — The courtesan levies insults or backhanded compliments, attempting to Demoralize a creature using their Performance modifier instead of Intimidation.
Words of Encouragement (auditory, emotion, linguistic, mental) — The courtesan praises the performance of one ally who can hear them. The targeted ally ignores any circumstance and status penalties they have until the start of the courtesan's next turn. The target then becomes temporarily immune to this ability for 10 minutes.

WORKS WELL WITH

CrasherLANDWords of Encouragement removes penalties that hamper the Crasher's accuracy, solving a tempo problem for all-out attackers.
AnvilLANDBeguiling Presence lowers enemy Will saves, making the Anvil's demoralize attempts more reliable at close range.
MenderLANDCourtesan handles morale and social pressure while Mender focuses on Hit Point recovery, solving a priority conflict within the support role.

PUNISHES

✖ low Will✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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