Crocodile
Creature 2 — animal
SnareFlankerLANDAQUATICanimal
Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step. Powerful and primev
Source: pathfinder-monster-core
Perception +7; low-light-vision
Skills athletics +8, stealth +7 (+11 in water)
Str
+4
Dex
+1
Con
+3
Int
-5
Wis
+1
Cha
-4
AC 17
Fort +9
Ref +7
Will +5
HP 30
Speed 20 feet, swim 25 feet
Offense
Melee Jaws (unarmed) +10, Damage 1d10+4 piercing plus Grab
Melee Tail (agile) +10, Damage 1d6+4 bludgeoning
Abilities
Deep Breath — The crocodile can hold its breath for about 2 hours.
Aquatic Ambush — 35 feet
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Death Roll (attack) —
Grab —
WORKS WELL WITH
AnvilLAND / AQUATICA frontline anchor keeps the rest of the party occupied while the crocodile drags an isolated target away from ambush.
SniperAQUATICRanged support keeps dealing damage while the party is forced to regroup around a member dragged toward the water.
WeaverLAND / AQUATICA caster's control effects keep the rest of the group busy while the crocodile isolates and drags off one target.
PUNISHES
✖ isolated targets✖ standing near water✖ low mobility
Away from water the crocodile loses Aquatic Ambush and much of its edge, so it underperforms as the centerpiece of a land-only encounter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Crocodile in the encounter builder — free, no install.
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