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Daemonic Infector

Creature 22 (unique) — daemon, human, humanoid, unholy

Pre-Remaster content. May include legacy alignment.

WeaverCrasherLANDAERIALdaemonunholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +40; greater-darkvision, truesight 60 feet
Languages common, daemonic, diabolic, osiriani, sakvroth
Skills acrobatics +39, crafting +39 (+41 when crafting poison), deception +40, diplomacy +40, intimidation +40, Norgorber Lore +39, religion +42, society +36, stealth +37, thievery +35
Str
+6
Dex
+9
Con
+10
Int
+7
Wis
+10
Cha
+8
AC 45 Fort +40 Ref +39 Will +40
HP 475
Immunities death-effects, disease, poison
Weaknesses fire 20, holy 20
Speed 25 feet, fly 25 feet

Offense

Melee Claw (agile, finesse, magical, unarmed, unholy) +36, Damage 4d8+14 slashing plus 1d6 spirit

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Combustible — The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura.
Toxic Fumes (aura, inhaled, poison) — 10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 Fortitude save.

On a failed save, the creature is Sickened 1, and on a critical failure, it's also Clumsy 1 for 1 minute. In addition, creatures within the aura attempting a flat check to remove Persistent Poison Damage must roll twice and take the lower result.
Breathe Death (divine, poison) — The Daemonic Infector exhales a 30-foot line of concentrated fumes.

Each creature in the area takes 12d10 poison damage (DC 44 Fortitude save; on a critical failure the creature is also Drained 1).

The Infector can't Breathe Death again for 1d4 rounds.
Infector (concentrate, divine) — The Daemonic targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.
Steady Spellcasting — If a reaction would disrupt the Daemonic Infector's spellcasting action, he attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Divine Prepared Spells DC 46, attack +38
10th Miracle
9th Telepathic Demand
8th Spiritual Epidemic
7th Divine Decree, Energy Aegis, Regenerate
6th Blade Barrier, Spirit Blast, True Seeing
5th Abyssal Plague, Sending
4th Air Walk, Discern Lies, Divine Wrath
3rd Crisis of Faith, Heroism, Locate, Neutralize Poison
2nd Darkness, Silence, Spiritual Weapon
1st Command, Harm (×9), Heal, Purify Food and Drink, Sanctuary
Cantrips (10th) Daze, Detect Magic, Guidance, Message, Shield
Divine Innate Spells DC 46, attack +38
6th True Seeing (Constant)
4th Fly (Constant)
Divine Focus Spells DC 46, attack +38; 3 Focus Points
4th Eradicate Undeath
1st Death's Call

WORKS WELL WITH

AnvilLAND / AERIALHolds enemies inside the Toxic Fumes aura where persistent poison debuffs accumulate each round.
FlankerLAND / AERIALForces enemy repositioning that keeps targets within the Breathe Death line and Toxic Fumes aura.
MenderLAND / AERIALMitigates fire damage from Combustible and removes poison conditions that compound from area effects.

PUNISHES

✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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