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Daemonic Rumormonger

Creature 22 (unique) — daemon, fiend, human, humanoid, unholy

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDAQUATICdaemonfiendunholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +41; greater-darkvision, truesight 60 feet
Languages chthonian, common, daemonic, diabolic, thalassic
Skills acrobatics +41, deception +37, diplomacy +37, Engineering Lore +38, occultism +38, thievery +39
Str
+6
Dex
+9
Con
+4
Int
+8
Wis
+8
Cha
+7
AC 48 Fort +34 Ref +39 Will +36
HP 350
Immunities death-effects, poison
Weaknesses holy 20
Speed 45 feet, swim 30 feet

Offense

Melee Claw (agile, finesse, magical, unarmed, unholy) +41, Damage 4d8+17 slashing plus 2d6 spirit plus Black Ink Delirium
Ranged Broken Quills (evil, magical, unholy) +39, range increment 40 feet, Damage 2d6+17 piercing plus 2d6 spirit plus Black Ink Delirium

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Opportune Dodge
Black Ink Delirium (poison) — Saving Throw DC 38 Fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Clumsy 2 (1 round)

Stage 2 6d6 poison damage and Confused (1 round)
Breath of Lies (acid, magical, poison) — The Daemonic Rumormonger breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing 6d12 acid plus 6d12 poison{6d12 acid damage and 6d12 poison damage} and exposing victims to his black ink delirium.

He can't use Breath of Lies again for 1d4 rounds.
Whirling Slashes — The Daemonic Rumormonger Strides up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.
Divine Innate Spells DC 45, attack +37
7th Spell Turning, Warp Mind
6th True Seeing (Constant), Water Walk (Constant)
5th Black Tentacles, Dimension Door
4th Dimension Door (At Will)

WORKS WELL WITH

AnvilLAND / AQUATICEngages enemies directly while Whirling Slashes spreads Black Ink Delirium across the engaged group.
WeaverLAND / AQUATICCreates area denial that channels enemies into the 80-foot Breath of Lies line for combined burst damage and poison exposure.
SniperLAND / AQUATICEnemies confused by Black Ink Delirium become unreliable, reducing pressure on the Sniper's positioning.

PUNISHES

✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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