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Rhevanna

Creature 22 (rare) — fiend, unholy

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALfiendunholy

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +42; greater-darkvision, truesight 60 feet
Languages chthonian, diabolic, empyrean, requian; telepathy 100 feet, tongues
Skills acrobatics +36, arcana +38, athletics +42, deception +43, intimidation +37, religion +38, stealth +36, survival +40
Str
+10
Dex
+8
Con
+6
Int
+6
Wis
+8
Cha
+11
Items Spiked Chain, Black Sapphire (4)
AC 48 Fort +33 Ref +39 Will +36 +1 status to all saves vs. magic
HP 400
Immunities death-effects
Weaknesses holy 20
Speed 40 feet, fly 80 feet

Offense

Melee Spiked Chain (disarm, evil, magical, reach-10, trip, unholy) +43, Damage 3d8+18 slashing plus 3d6 spirit
Melee Claw (magical, unarmed, unholy) +40, Damage 4d6+18 slashing plus 3d6 spirit

Abilities

+1 Status to All Saves vs. Magic
Attack of Opportunity
Plunder Life (aura, divine) — 60 feet. When a healing effect restores Hit Points to a non-fiend creature in the aura, the amount of Hit Points restored is halved. The rhevanna gains temporary Hit Points equal to the amount of Hit Points restored.

The rhevanna loses any remaining temporary Hit Points after 1 minute.
Detaining StrikeFrequency once per round

Trigger The rhevanna hits a creature with a weapon Strike

Effect The rhevanna casts an innate Planar Tether spell on the creature.
Lifedrinker (divine, healing) —
Malefic Binding — The rhevanna can target celestials with their Seize Soul ability, and a gem containing a celestial bound by a rhevanna has Hardness 40.

If the rhevanna destroys a gem in which they placed a celestial, the celestial is destroyed forever.
Divine Innate Spells DC 45, attack +37
10th Dominate
9th Bind Soul (At Will), Dimensional Anchor (At Will), Dispel Magic, Possession
7th Plane Shift (At Will) (Self Only)
5th Detect Alignment (Constant) (Good Only), Dimension Door, Scrying, Tongues (Constant), True Seeing (Constant)
4th Dimension Door (At Will)

WORKS WELL WITH

SnareLAND / AERIALA controller that keeps foes bound in difficult terrain compounds the reach-based trips and denies any escape from the healing-denial aura.
CrasherLAND / AERIALA heavy melee attacker overwhelms while the aura strips away recovery options from anyone caught nearby.
SniperLAND / AERIALA ranged attacker stays outside the reach threat range, picking off targets that can't be healed back up.

PUNISHES

✖ healing reliance✖ clumping✖ melee reliance
Avoid pairing with another healing-denial or life-draining threat; redundant anti-recovery pressure removes any decision point for the party's healer.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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