Dark Talon Kobold
Creature 2 (rare) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLAND
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +8; darkvision
Languages common, draconic
Skills acrobatics +8, athletics +7, crafting +6 (+8 traps), stealth +8, survival +8
Str
+1
Dex
+4
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Flying Talon, Studded Leather Armor
AC 19
Fort +9
Ref +10
Will +6
HP 26
Speed 25 feet
Offense
Ranged Flying Talon (agile, finesse, ranged-trip, tethered, trip) +10, Damage 1d4+3 piercing
Ranged Flying Talon (agile, ranged-trip, tethered, thrown-10, trip) +10, Damage 1d4+3 piercing
Abilities
No Retreat (primal) — Frequency once per day
Requirement The Dark Talon kobold is adjacent to at least one enemy, and the Dark Talon has fewer than 12 Hit Points
Effect The Dark Talon shrieks in fury and regains 2d6 healing Hit Points.
Requirement The Dark Talon kobold is adjacent to at least one enemy, and the Dark Talon has fewer than 12 Hit Points
Effect The Dark Talon shrieks in fury and regains 2d6 healing Hit Points.
Sneak Attack — A Dark Talon kobold deals an additional 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAnvil holds enemies in melee so the Flanker can consistently achieve off-guard for Sneak Attack.
CrasherLANDCrasher punishes the same tripped target the Flanker knocks prone, solving the action economy tension of the Flanker's setup turns.
SniperLANDSniper takes advantage of the Flanker's trip to gain accuracy against prone targets at range.
PUNISHES
✖ mobility✖ kiting
Flanker stacking
Works well with · Punishes · Pairing advice
Unlock with Tactics
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