Deadtide Skeleton Guard
Creature -1 — mindless, skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherLANDundeadskeletonunholy
The most common skeletal minions are mere guardians. Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +2; darkvision
Skills acrobatics +6, athletics +3
Str
+2
Dex
+4
Con
+0
Int
-5
Wis
+0
Cha
+0
AC 16
Fort +2
Ref +8
Will +2
HP 4 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Offense
Melee Claw (agile, finesse, unarmed) +6, Damage 1d4+2 slashing
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
AnvilLANDA durable frontline fixes the party's priority target while a wave of these expendable attackers threatens the flanks and drains actions.
SniperLANDRanged damage handles the higher-value threat while these disposable melee attackers keep the party occupied with incidental Strikes.
SnareLANDA controller that locks down mobility prevents the party from cleanly disengaging from these cheap attackers to focus a bigger threat.
PUNISHES
✖ low damage output✖ piercing or slashing reliance✖ single-target focus
Avoid overloading an encounter with only these weak attackers; without a real damage threat behind them the party can grind through with minimal risk.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Deadtide Skeleton Guard in the encounter builder — free, no install.
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