Deific Vessel of Urgathoa
Creature 15 (rare) — divine, human, humanoid, unholy
CrasherWeaverLANDAERIALdivinehumanhumanoidunholycoldvoid
Through direct intervention in the mortal world, a deity creates a deific vessel to do their will, whether from a willing servant or through possession, a contract, or a curse. A candle to the flame of their progenitor, a divine vessel burns fast and quickly extinguishes. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +27; lifesense 60 feet
Languages common, necril; truespeech
Skills athletics +26, deception +27, intimidation +29, religion +31, Undead Lore +33
Str
+5
Dex
+4
Con
+6
Int
+2
Wis
+4
Cha
+6
Items Scythe, Explorer's Clothing
AC 35
Fort +28
Ref +24
Will +26
HP 300
Immunities death-effects, disease, paralyzed, unconscious
Resistances void 15
Weaknesses holy 15
Speed 25 feet, fly 25 feet
Offense
Melee Decaying Frost Scythe (deadly-d10, magical, trip, unholy) +28, Damage 3d10+11 slashing
Melee Decaying Frost Fist (agile, magical, unarmed, unholy) +28, Damage 3d4+11 bludgeoning
Ranged Grave Pulse (cold, unholy, void) +27, range 120 feet, Damage 3d6 cold plus 2d8 void
Abilities
Mark of Fate (curse, divine) — A creature that slays the deific vessel must succeed at a DC 35 Will save or be visibly marked as anathema to Urgathoa. It gains weakness 10 to unholy and takes a –2 circumstance penalty to Charisma-based skill checks against followers of Urgathoa. Creatures attempting to Gather Information about or Track the marked creature gain a +2 circumstance bonus to their checks.
The mark can't be hidden and can be removed only by participating in an atone ritual led by a worshipper of Urgathoa who is 12th level or higher.
The mark can't be hidden and can be removed only by participating in an atone ritual led by a worshipper of Urgathoa who is 12th level or higher.
Limited Lifespan (divine) — The deific vessel takes 25 untyped damage at the end of its turn if it Cast a Spell, used Borrow Time, or made a Strike that turn. This damage ignores resistance.
Shattered Vessel (divine, unholy) — When the deific vessel dies, the divine power barely contained within their form explodes outward, dealing 6d8 spirit damage to each creature in a 30-foot emanation with a DC 33 Reflex save.
Void Tendrils (aura, divine, void) — 30 feet.
When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15 and the deific vessel regains 15 healing Hit Points.
When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15 and the deific vessel regains 15 healing Hit Points.
Borrow Time (divine, void) — The vessel chooses two different creatures in their void tendrils aura. Each one must be either undead or the vessel themself. One target loses 25 untyped HP and the other regains that many HP. If a target is unwilling, it can negate the transfer with a successful DC 39 Fortitude save.
Grave Chill (divine) — The vessel's unarmed attacks and scythe gain the +2 Decaying Frost greater striking runes when used by the vessel, and their Strikes gain the death trait.
Divine Innate Spells DC 39, attack +31
7th Divine Decree, Eclipse Burst, Execute, Mask of Terror
6th Dominate, Truesight, Vampiric Exsanguination, Zealous Conviction
5th Truespeech (Constant)
1st Harm (×4), Harm (At Will)
Cantrips (7th) Detect Magic, Divine Lance, Message
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body absorbs the melee pressure while this attacker burns its own vitality for burst, letting the party focus fire before the death-explosion detonates.
SnareLAND / AERIALA controller that keeps targets grouped near the healing-denial aura compounds the difficulty of ever recovering lost Hit Points.
MenderLAND / AERIALA support healer keeps allies topped up even as this attacker courts self-damage for burst output.
PUNISHES
✖ healing reliance✖ clumping✖ sustained melee
Avoid stacking with another self-punishing burst attacker; compounding risk-for-damage mechanics make encounter pacing hard to control.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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