Delphon
Creature 0 (rare) — dwarf, humanoid
~SniperLAND
Source: gatewalkers-bestiary
Perception +6
Languages common, wildsong
Skills intimidation +5, nature +6
Str
+2
Dex
+4
Con
+0
Int
-2
Wis
+4
Cha
+0
Items Staff, Acid Flask (Lesser) (3), Leather Armor, Oak Leaf Mask
AC 16
Fort +4
Ref +6
Will +8
HP 15
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +6, Damage 1d4+2 bludgeoning
Ranged Acid Flask (Lesser) (bomb, consumable, splash) +5, range increment 30 feet, Damage 1d6 acid plus 1 acid
Abilities
Untamed Shift (concentrate, manipulate, morph, primal) — Frequency once per day
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Primal Prepared Spells DC 16, attack +8
1st Fear, Runic Weapon
Cantrips (1st) Frostbite, Light, Stabilize, Tangle Vine
WORKS WELL WITH
AnvilLANDAnvil screens the vulnerable sniper from melee engagement.
MenderLANDMender compensates for the creature's minimal self-sustain and low durability.
PUNISHES
✖ clumping
low durability
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Delphon in the encounter builder — free, no install.
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