Denizen of Leng
Creature 8 — aberration, dream
ShadeFlankerLANDaberrationdreamoccult
Travelers and raiders from the cold, windswept dimension of Leng, these malevolent human-shaped creatures range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek conquest and riches, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology
Source: pathfinder-monster-core-2
Perception +17; darkvision
Languages aklo; Truespeech
Skills acrobatics +15, athletics +15, deception +19, occultism +18, Sailing Lore +20, stealth +17, thievery +17
Str
+3
Dex
+3
Con
+4
Int
+6
Wis
+3
Cha
+5
Items Kukri, Leng Ruby (2)
AC 27
Fort +16
Ref +19
Will +17
HP 100 (planar fast healing 5)
Immunities cold
Resistances critical-hits 10, precision 10
Speed 30 feet
Offense
Melee Kukri (agile, finesse, magical, trip) +18, Damage 2d6+6 slashing plus 1d6 bleed
Melee Jaws (agile, finesse, unarmed) +17, Damage 2d10+6 piercing plus Debilitating Bite
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Planar Fast Healing — A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in 1d4 rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
No Breath — Denizens of Leng don't need to breathe.
Debilitating Bite (curse, occult) — A creature that takes damage from a denizen's bite must succeed at a DC 27 Fortitude save or become Clumsy 1. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.
Leng Ruby (occult) — Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with Mind Reading, Outcast's Curse, or Phantom Pain at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against outcast's curse.
Occult Innate Spells DC 26, attack +18
5th Truespeech (Constant)
4th Outcast's Curse, Suggestion
3rd Hypnotize, Levitate, Locate, Mind Reading
2nd Blur
1st Phantom Pain
Cantrips (5th) Detect Magic, Message, Read Aura, Telekinetic Hand, Void Warp
WORKS WELL WITH
AnvilLANDA durable frontline tank can absorb hits while the denizen slips in and out of melee applying its debilitating bite over repeated engagements.
WeaverLANDA caster pressuring Fortitude saves compounds the stacking Clumsy condition from the bite, wearing down a single target's mobility.
SnareLANDA controller that keeps enemies from disengaging lets the denizen's fast healing outlast a prolonged fight it would otherwise need to flee.
PUNISHES
✖ precision damage reliance✖ low Fortitude✖ isolated targets
Avoid stacking with another ambush predator; only one surprise-round advantage can be spent per encounter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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