Dhampir Wizard
Creature 2 — dhampir, human, humanoid
WeaverLANDdhampirhumanhumanoid
This dhampir is a svetocher, the child of a moroi vampire. As the mortal offspring of a vampire and a living parent, dhampirs occupy an unusual place among the living. Their vampiric parentage lends them elongated incisors, an unearthly beauty and physical grace, ghostly pallor, and a piercing gaze. Perhaps their most distinctive feature, however, is their connection to energy from the Void, which heals them, leaving them as vulnerable to life energy as any undead creature. Though they don't su
Source: pathfinder-monster-core
Perception +4; darkvision
Languages common, necril
Skills acrobatics +7, arcana +8, deception +5, intimidation +5, society +8, stealth +7, Vampire Lore +8
Str
+2
Dex
+3
Con
+0
Int
+4
Wis
+0
Cha
+1
Items Dagger, Staff, Spellbook Containing Their Prepared Spells
AC 17
Fort +4
Ref +7
Will +6
+2 circumstance to all saves vs. disease
HP 22 (void healing)
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +6, Damage 1d6+2 bludgeoning
Melee Fist (agile, finesse, nonlethal, unarmed) +7, Damage 1d4+2 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +7, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +7, Damage 1d4+2 piercing
Abilities
+2 Circumstance to All Saves vs. Disease —
Blood of the Night — The dhampir's penalty and Hit Point reduction from the Drained condition are reduced as though the condition value were 1 lower.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Arcane Prepared Spells DC 18, attack +8
1st Command, Force Barrage, Grim Tendrils (×2)
Cantrips (1st) Detect Magic, Frostbite, Prestidigitation, Shield, Void Warp
WORKS WELL WITH
AnvilLANDA frontline defender buys the wizard the distance it needs to keep casting from safety.
SnareLANDA controller that locks down melee threats protects the wizard's low Fortitude and Reflex from being closed on.
PUNISHES
✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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