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Diabolic Dragon (Adult, Spellcaster)

Creature 15 — divine, dragon, unholy

CrasherWeaverLANDAERIALdragondivineunholyfire

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go

Source: pathfinder-monster-core

Perception +26; greater-darkvision, scent (imprecise) 60 feet; smoke vision
Languages common, diabolic, draconic, pyric, empyrean, necril
Skills acrobatics +27, athletics +30, deception +26, diplomacy +28, Hell Lore +24, intimidation +26, Legal Lore +26, religion +26, society +24, thievery +27
Str
+8
Dex
+4
Con
+6
Int
+3
Wis
+5
Cha
+5
AC 36 Fort +29 Ref +25 Will +26 +2 status to all saves vs. divine
HP 285
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Speed 60 feet, fly 150 feet

Offense

Melee Jaws (fire, magical, reach-15, unarmed, unholy) +30, Damage 2d6 fire plus 3d12+11 piercing
Melee Claws (agile, fire, magical, reach-10, unholy) +30, Damage 2d6 fire plus 3d8+11 piercing plus Grab
Melee Tail (fire, magical, reach-20, unholy) +28, Damage 3d8+11 bludgeoning plus 2d6 fire plus Knockdown

Abilities

Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 34 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Hell's Sting (divine, mental, unholy) —
Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 16d6 fire damage in a 50-foot cone (DC 36 Reflex save).

The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab
Knockdown
Divine Prepared Spells DC 36, attack +30
6th Blessed Boundary, Dominate
5th Banishment, Sending, Truespeech
4th Dispelling Globe, Divine Wrath, Planar Tether, Translocate
3rd Blindness, Chilling Darkness
2nd Blood Vendetta, Darkness, Translate
1st Command (×2), Fear, Harm
Cantrips (6th) Detect Magic, Divine Lance, Message, Sigil, Void Warp
Divine Innate Spells DC 34, attack +26
7th Interplanar Teleport (At Will, Self Only)
5th Divine Immolation
4th Wall of Fire (At Will)
Cantrips (7th) Ignition

WORKS WELL WITH

SnareLAND / AERIALA controller that keeps the party grouped sets up the breath weapon's cone for maximum value.
ShadeLAND / AERIALAn ambush striker can capitalize on the disorientation caused by Frightful Presence to pick off isolated targets.
AnvilLAND / AERIALA durable bodyguard can screen the dragon from melee pressure while it alternates between breath weapon and spellcasting.

PUNISHES

✖ clumping (breath weapon cone)✖ low Will (Frightful Presence)✖ melee reliance (long reach)
Avoid pairing with another fear-aura source; redundant Frightened effects don't create new tactical problems for the party.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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