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Diabolic Dragon (Adult)

Creature 15 — divine, dragon, unholy

CrasherAnvilLANDAERIALdragondivineunholyfire

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go

Source: pathfinder-monster-core

Perception +26; greater-darkvision, scent (imprecise) 60 feet; smoke vision
Languages common, diabolic, draconic, pyric, empyrean, necril
Skills acrobatics +27, athletics +30, deception +26, diplomacy +28, Hell Lore +24, intimidation +26, Legal Lore +26, religion +26, society +24, thievery +27
Str
+8
Dex
+4
Con
+6
Int
+3
Wis
+5
Cha
+5
AC 36 Fort +29 Ref +25 Will +26 +2 status to all saves vs. divine
HP 285
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Speed 60 feet, fly 150 feet

Offense

Melee Jaws (fire, magical, reach-15, unarmed, unholy) +30, Damage 2d6 fire plus 3d12+11 piercing
Melee Claws (agile, fire, magical, reach-10, unholy) +30, Damage 2d6 fire plus 3d8+11 piercing plus Grab
Melee Tail (fire, magical, reach-20, unholy) +28, Damage 3d8+11 bludgeoning plus 2d6 fire plus Knockdown

Abilities

Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 34 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Hell's Sting (divine, mental, unholy) —
Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Hellfire Breath whenever they score a critical hit with a Strike.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 16d6 fire damage in a 50-foot cone (DC 36 Reflex save).

The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab
Knockdown
Divine Innate Spells DC 34, attack +26
7th Interplanar Teleport (At Will, Self Only)
5th Divine Immolation
4th Wall of Fire (At Will)
Cantrips (7th) Ignition

WORKS WELL WITH

SnareLANDA controller that keeps the party clustered turns the cone breath into a near-guaranteed multi-target hit.
SniperAERIAL / LANDA ranged ally can keep pressuring the party while Reactive Strike discourages anyone from disengaging from this dragon.
WeaverLAND / AERIALA save-based debuffer lowering Reflex saves compounds with the recurring breath weapon's damage output.

PUNISHES

✖ clumping✖ low Reflex✖ melee reliance
Avoid stacking with another huge-reach melee brute; the party will focus whichever one closes first and the second gains little.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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