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Dockhand

Creature 0 — human, humanoid

CrasherLANDhumanhumanoid

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Society is built upon the backs of laborers.

Source: pathfinder-npc-core

Perception +3
Languages common
Skills acrobatics +3, athletics +7, intimidation +4, Labor Lore +4
Str
+3
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+0
Items Work Clothes (Functions as Leather Armor), Empty Bottle (3), Whiskey
AC 14 Fort +7 Ref +5 Will +3
HP 20
Speed 25 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+3 bludgeoning
Ranged Bottle (agile, thrown-15) +5, Damage 1d4+3 bludgeoning

Abilities

Heft Crate (manipulate) —
Swig (manipulate) — The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol, then drinks the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear but is Off-Guard.

WORKS WELL WITH

AnvilLANDA tougher frontline ally can occupy priority targeting so this minion survives long enough to land its buffed strikes.
SniperLANDA ranged attacker benefits from this mook forcing melee engagement and tying up the party's front line.
FlankerLANDA precision striker can flank alongside this brawler once melee is engaged, exploiting Off-Guard together.

PUNISHES

✖ extended engagements✖ close-range positioning
Stacking many of the same simple bruiser risks a flat fight with no additional battlefield roles.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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