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Domovoi

Creature 2 — fey

ShadeSniperLANDfeyhousehold spiritprimal

The elderly domovoi are patrons of the home and the dearest of all house spirits to the people they live with. Families with a domovoi leave a bowl of milk in the corner of the home in thanks, and peasants often take great pains to coax a domovoi to follow them to a new house. An enraged domovoi rallies the home itself in their defense. Anything in the house could betray its residents. Crockery falls onto the heads of attackers, doors slam in their faces, carpets tangle their feet, and woe beti

Source: pathfinder-monster-core-2

Perception +11; tremorsense (imprecise) within their entire bound home
Languages common, fey
Skills crafting +9, Household Lore +10, stealth +7 (+9 within their bound home)
Str
+1
Dex
+3
Con
+1
Int
+3
Wis
+5
Cha
+1
AC 17 Fort +5 Ref +9 Will +11
HP 35
Weaknesses cold-iron 4
Speed 20 feet

Offense

Melee Broom +7, Damage 1d4+4 bludgeoning
Ranged Enraged Home (Bludgeoning) (primal) +9, range increment 30 feet, Damage 1d8+4 bludgeoning
Damage type depends on object
Ranged Enraged Home (Piercing) (primal) +9, range increment 30 feet, Damage 1d8+4 piercing
Damage type depends on object
Ranged Enraged Home (Slashing) (primal) +9, range increment 30 feet, Damage 1d8+4 slashing
Damage type depends on object

Abilities

Tremorsense (Imprecise) Within Their Entire Bound Home — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Master of the Home — A home with a friendly domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks. A home so blessed never encounters random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the home receive a +2 circumstance bonus. If the domovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur.
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Shy — A domovoi is naturally Invisible while within sight of their bound home. The domovoi can become visible, or even selectively visible—allowing some people to see them.
Home Guardian — By commanding their home to attack, the domovoi can Disarm, Grapple, Reposition, Shove, or Trip with their enraged home Strike. The domovoi uses their Household Lore instead of Athletics skill for these checks.
Primal Innate Spells DC 18, attack +10
1st Mending (At Will)
Cantrips (1st) Prestidigitation, Telekinetic Hand, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDA front-liner draws attention while the invisible domovoi keeps landing ranged Strikes from cover of its bound home.
SnareLANDA controller that pins a target in the home's interior keeps it inside the domovoi's line of effect for repeated ranged attacks.
CrasherLANDA melee bruiser finishes off a target already softened by ranged Strikes the domovoi lands while unseen.

PUNISHES

✖ melee reliance✖ low Perception✖ ignoring environment
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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