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Dread Roc

Creature 15 (rare) — animal

Pre-Remaster content. May include legacy alignment.

CrasherLANDAERIALanimal

Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +26; low-light-vision
Skills acrobatics +23, athletics +31
Str
+9
Dex
+3
Con
+7
Int
-4
Wis
+2
Cha
+0
AC 36 Fort +28 Ref +25 Will +24
HP 290
Speed 20 feet, fly 60 feet

Offense

Melee Beak (reach-15, unarmed) +30, Damage 3d10+18 piercing
Melee Talon (agile, reach-15, unarmed) +30, Damage 3d8+18 slashing plus Improved Grab
Melee Wing (agile, reach-30) +30, Damage 2d6+15 bludgeoning plus Improved Push

Abilities

Wing Rebuff
Dreadful Screech (auditory, emotion, fear, mental) — The dread roc screeches terrifyingly. Each creature in a 120-foot emanation must attempt a DC 32 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Fleeing for 1 round and Frightened 3.
Flying Strafe — The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.
Snack — A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is Grabbed or Restrained in its talon.
Snatch — A roc can Fly at half Speed while it has a creature Grabbed or Restrained in either or both of its talons, carrying that creature along with it.
Improved Grab
Improved Push 15ft

WORKS WELL WITH

FlankerLAND / AERIALA flanker splits enemy attention and creates off-guard openings for the roc's Snack bonus on grabbed targets.
WeaverLAND / AERIALArea control funnels enemies into the roc's flight path, amplifying the coverage of its Flying Strafe.
SniperLAND / AERIALRanged attackers exploit the chaos as the roc drags isolated enemies out of formation via Snatch.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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