Dream Spider
Creature 0 — animal
SnareLANDVERTICALanimal
A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce addictive drugs. Spiders range dramatically in size, yet many are to some extent venomous.
Source: pathfinder-monster-core-2
Perception +6; darkvision; web sense
Skills acrobatics +5, athletics +2, stealth +7
Str
+0
Dex
+3
Con
+1
Int
-5
Wis
+0
Cha
-4
AC 16
Fort +5
Ref +7
Will +4
HP 15
Speed 25 feet, climb 25 feet
Offense
Melee Bite (finesse) +7, Damage 1d6 piercing plus Dream Spider Venom
Ranged Web +7, range increment 10 feet, Damage 1d4 bludgeoning plus Dream Spider Venom, Web Trap
Abilities
Web Sense — The dream spider has imprecise Tremorsense to detect the vibrations of creatures touching its web.
Dream Spider Venom (poison) — Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 1d6 poison damage plus stupefied 1 (1 round)
Maximum Duration 4 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 1d6 poison damage plus stupefied 1 (1 round)
Web Trap — A creature hit by the dream spider's web attack is Immobilized and stuck to the nearest surface until it Escapes (DC 16).
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline body occupies other enemies while the spider webs and poisons an isolated target.
CrasherLAND / VERTICALA burst damage dealer finishes off a target immobilized by the web before it escapes.
SniperLANDA ranged attacker adds damage to a target that cannot reposition out of line of sight.
PUNISHES
✖ isolated targets✖ low Fortitude✖ standing still
Avoid stacking multiple Snares; a single immobilized target only needs one lockdown effect.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Dream Spider in the encounter builder — free, no install.
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