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Drelev Guard

Creature 8 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilSniperLANDhumanhumanoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +16
Languages common
Skills athletics +18, intimidation +16
Str
+4
Dex
+2
Con
+4
Int
+0
Wis
+2
Cha
+2
Items Composite Longbow, Longsword, Steel Shield, Breastplate, Gold Pieces (10)
AC 27 Fort +18 Ref +14 Will +16
HP 135
Speed 25 feet

Offense

Melee Longsword (magical, versatile-p) +19, Damage 2d8+8 slashing
Ranged Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +17, range increment 100 feet, Damage 1d8+8 piercing

Abilities

Attack of Opportunity
Raise a Shield (general) — You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Shield Block
Formation Fighters — Drelev guard gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other Drelev guards.
Intimidating Strike (emotion, fear, mental) — The Drelev guard makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

WORKS WELL WITH

SniperLANDA ranged ally can exploit targets left Frightened and pinned near this defender's shield wall.
WeaverLANDA caster gets safer casting time behind this defender's raised shield and Reactive Strike threat.
SnareLANDA controller locks a target in place so this defender's melee pressure and fear effect land more reliably.

PUNISHES

✖ low Will✖ burst damage✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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