Drelev Guard
Creature 8 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilSniperLANDhumanhumanoid
Source: kingmaker-bestiary (Pre-Remaster)
Perception +16
Languages common
Skills athletics +18, intimidation +16
Str
+4
Dex
+2
Con
+4
Int
+0
Wis
+2
Cha
+2
Items Composite Longbow, Longsword, Steel Shield, Breastplate, Gold Pieces (10)
AC 27
Fort +18
Ref +14
Will +16
HP 135
Speed 25 feet
Offense
Melee Longsword (magical, versatile-p) +19, Damage 2d8+8 slashing
Ranged Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +17, range increment 100 feet, Damage 1d8+8 piercing
Abilities
Attack of Opportunity —
Raise a Shield (general) — You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Shield Block —
Formation Fighters — Drelev guard gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other Drelev guards.
Intimidating Strike (emotion, fear, mental) — The Drelev guard makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
WORKS WELL WITH
SniperLANDA ranged ally can exploit targets left Frightened and pinned near this defender's shield wall.
WeaverLANDA caster gets safer casting time behind this defender's raised shield and Reactive Strike threat.
SnareLANDA controller locks a target in place so this defender's melee pressure and fear effect land more reliably.
PUNISHES
✖ low Will✖ burst damage✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Drelev Guard in the encounter builder — free, no install.
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