Drover
Creature 0 — human, humanoid
SnareLANDhumanoid
Drovers specialize in moving herds of livestock over large distances. Society is built upon the backs of laborers.
Source: pathfinder-npc-core
Perception +5
Languages common
Skills athletics +7, Livestock Lore +6, nature +5, survival +5
Str
+3
Dex
+2
Con
+2
Int
+0
Wis
+1
Cha
+0
Items Sling, Whip, Overalls (Function as Leather Armor), Lasso, Signal Whistle
AC 15
Fort +6
Ref +6
Will +5
HP 18
Speed 25 feet
Offense
Melee Whip (disarm, nonlethal, reach, trip) +7, Damage 1d4+3 slashing
Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+3 bludgeoning
Ranged Sling (propulsive, reload-1) +6, range increment 50 feet, Damage 1d6+1 piercing
Abilities
Whistling — Drovers can whistle instead of speaking when communicating simple messages (such as "go left," "split the herd," and "danger ahead") to other drovers or when using the Command An Animal action on their herding dogs.
Hogtie —
Lasso — The drover uses their lasso to Grapple a Large or smaller creature up to 20 feet away. They can continue to Grapple to keep their hold on the target so long as the target remains within 20 feet and they continue to hold the end of the lasso. In addition to the Grabbed creature being able to Escape, a successful DC 16 Athletics check to Force Open can remove the lasso entirely.
WORKS WELL WITH
CrasherLANDThe drover's grapple and trip immobilize targets, creating stationary victims for the crasher's high-damage strikes.
AnvilLANDThe anvil holds the frontline while the drover uses reach and trip from behind to control engagement distance.
SniperLANDThe drover's lasso and trip keep enemies at reach, giving the sniper a safe window to fire from range.
PUNISHES
✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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