Drunkard
Creature 2 — human, humanoid
CrasherFlankerLANDhuman
Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one-even the drunkard themself-can tell you what started the row. Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.
Source: pathfinder-npc-core
Perception +6
Languages common
Skills Alcohol Lore +3, athletics +7, intimidation +8
Str
+3
Dex
+2
Con
+4
Int
-1
Wis
+0
Cha
+2
Items Drunkard's Outfit (Functions as Padded Armor), Pewter Mug
AC 17
Fort +10
Ref +8
Will +6
HP 40
Speed 25 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d4+3 bludgeoning
Ranged Pewter Mug (thrown-10) +8, Damage 1d4+3 bludgeoning
Abilities
Drunken Flailing —
Drunken Rage (concentrate, emotion, mental) —
WORKS WELL WITH
SniperLANDPriority tension — the Crasher draws aggro while the Sniper exploits the distraction.
MenderLANDPriority tension — the Mender replenishes the Crasher's HP without becoming a secondary target.
WeaverLANDPositioning tension — the Weaver channels enemies into the Crasher's effective melee reach.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Drunkard in the encounter builder — free, no install.
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