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Drunkard

Creature 2 — human, humanoid

CrasherFlankerLANDhuman

Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one-even the drunkard themself-can tell you what started the row. Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

Source: pathfinder-npc-core

Perception +6
Languages common
Skills Alcohol Lore +3, athletics +7, intimidation +8
Str
+3
Dex
+2
Con
+4
Int
-1
Wis
+0
Cha
+2
Items Drunkard's Outfit (Functions as Padded Armor), Pewter Mug
AC 17 Fort +10 Ref +8 Will +6
HP 40
Speed 25 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d4+3 bludgeoning
Ranged Pewter Mug (thrown-10) +8, Damage 1d4+3 bludgeoning

Abilities

Drunken Flailing
Drunken Rage (concentrate, emotion, mental) —

WORKS WELL WITH

SniperLANDPriority tension — the Crasher draws aggro while the Sniper exploits the distraction.
MenderLANDPriority tension — the Mender replenishes the Crasher's HP without becoming a secondary target.
WeaverLANDPositioning tension — the Weaver channels enemies into the Crasher's effective melee reach.

PUNISHES

✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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