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Duende

Creature 2 (uncommon) — earth, fey

Pre-Remaster content. May include legacy alignment.

FlankerLANDearthfey

Duendes fancy themselves as lords of the land-which is true, in a literal sense, these spirits embody the very soil upon the ground. Unlike most other fey, duendes have learned from the society that grew around them. They've come to accept the mortal understanding of what being a landlord means, so they expect rent from their perceived tenants. However, their notions of acceptable rent-and the acceptable role of a landlord for that matter-don't really line up with those of most societies. Duend

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +7; darkvision, tremorsense (imprecise) 60 feet
Languages fey, gnomish, sakvroth
Skills Farming Lore +7, intimidation +8, Labor Lore +7, society +7, survival +9
Str
+1
Dex
+3
Con
+2
Int
+1
Wis
+3
Cha
+4
Items Toenail Cutter
AC 17 Fort +6 Ref +9 Will +9
HP 35
Speed 25 feet

Offense

Melee Toenail Cutter (agile, backstabber, finesse) +10, Damage 1d6+3 slashing

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Earthmound Dweller (primal) — The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the concentrate trait.

If the duende is underground and a creature hits the space they're occupying with a Strike (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the Strike.
Fool's Gold (illusion, occult) — Frequency once per day

Requirements The duende is holding brown or yellow earthen objects, such as ginger or animal dung

Effect The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a DC 18 Perception check to disbelieve the illusion, and a successful DC 20 check with DC 18 Crafting or an appropriate Lore skill (such as Mining Lore) reveals their true nature. The effect ends if the objects are exposed to sunlight.
Occult Innate Spells DC 18, attack +10
3rd Locate
2nd Invisibility (Self Only)
1st Fear, Phantom Pain
Cantrips (3rd) Daze, Guidance, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDAn Anvil draws enemy focus while the Duende exploits flanking with its backstabber and agile attacks.
ShadeLANDA Shade partner divides enemy attention while the Flanker strikes from the resulting positional chaos.
WeaverLANDA Weaver's area control forces enemies into positions where the Flanker's speed and tremorsense grant advantage.

PUNISHES

✖ hidden enemies✖ deception reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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