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Dwarf Smith

Creature 0 — dwarf, humanoid

FlankerLANDhumanoid

Many dwarves become smiths as their attention to detail, lifestyles that keep them close to useful materials such as iron, and a pride in their work all come together to become a brilliant skill set for working with armaments. Though dwarves are capable of smithing most any kind of item, most focus on armaments as a way of creating objects to defend their fellow dwarves. From the dwarven perspective, most things in life are best done correctly, and that means taking one's time. Dwarves are a foc

Source: pathfinder-npc-core

Perception +5; darkvision
Languages common, dwarven
Skills athletics +6, crafting +12 (+13 blacksmithing), society +6
Str
+2
Dex
+1
Con
+2
Int
+3
Wis
+1
Cha
-1
Items Clan Dagger, Light Hammer, Leather Apron (Functions as Padded Armor), Artisan's Toolkit (blacksmithing)
AC 14 Fort +6 Ref +3 Will +5
HP 12
Resistances fire 1
Speed 20 feet

Offense

Melee Clan Dagger (agile, parry, versatile-b) +6, Damage 1d4+2 piercing
Melee Light Hammer (agile) +6, Damage 1d6+2 bludgeoning
Ranged Light Hammer (agile, thrown-20) +4, Damage 1d6+2 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +6, Damage 1d4+2 bludgeoning

Abilities

Blacksmithing Specialist — For encounters involving blacksmithing, the dwarf smith is a 5th-level challenge.
Temper Armament (downtime) — The smith spends 1 day tempering a single suit of metallic armor, metallic shield, or metallic weapon. Tempering armor or a shield increases its Hardness by 1. Tempering a weapon grants the weapon a +1 circumstance bonus to damage rolls. Regardless of the item, the tempering remains for 3 days, after which item is temporarily immune to further tempering for 1 week as the technique would otherwise damage it.
Crack the Shell — The dwarf smith makes a Strike to break a creature's defenses. If the Strike hits and the creature is wearing armor with Hardness 9 or lower, the armor is Broken. This Strike doesn't further damage armor that's already broken.

WORKS WELL WITH

CrasherLANDCrack the Shell strips enemy armor and directly amplifies the Crasher's physical damage against the same target.
SniperLANDBroken armor reduces AC and improves the Sniper's accuracy against previously armoured opponents.
AnvilLANDSturdy melee partner holds the frontline while the smith positions to crack key armoured targets.

PUNISHES

✖ high AC✖ armor reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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