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Earth Wisp

Creature 0 — earth, elemental

MenderAnvilLANDSUBTERRANEANelementalearth

Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. They're timid and aloof but fiercely loyal to those they know and trust. Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the wicked Elemental Lords realized

Source: pathfinder-monster-core-2

Perception +6; darkvision, tremorsense (imprecise) 30 feet
Languages petran
Skills athletics +6, Dungeon Lore +4, Plane of Earth Lore +4
Str
+2
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+0
AC 15 Fort +7 Ref +5 Will +4
HP 15
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 2
Speed 20 feet, burrow 20 feet

Offense

Melee Tendril (reach-10) +6, Damage 1d4+2 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Accord Essence (earth) — A wisp that uses this reaction is permanently destroyed, and they can be restored by only a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (aura, earth) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.

A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the earth trait; a creature with the elemental and earth traits gains this bonus to all attack and damage rolls.
In Concert — When an earth wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

WORKS WELL WITH

CrasherLAND / SUBTERRANEANA heavy striker benefits most from the wisp's resonance bonus, converting the buff into extra pressure.
FlankerLAND / SUBTERRANEANA mobile skirmisher can reposition to stay within the wisp's aid range while pressing the attack.

PUNISHES

✖ ignoring support units✖ standing still
Avoid multiple resonance-buffing wisps; the attack bonus does not compound meaningfully.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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