Ember Fox
Creature 2 — elemental, fire
FlankerLANDelementalfire
Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow. They particularly enjoy hunting elementals from the Plane of Wood. Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction
Source: pathfinder-monster-core-2
Perception +8; darkvision
Languages pyric; can't speak any language
Skills acrobatics +8, athletics +5, stealth +8
Str
+1
Dex
+4
Con
+2
Int
-2
Wis
+2
Cha
+1
AC 17
Fort +6
Ref +10
Will +8
HP 35
Immunities bleed, paralyzed, poison, sleep, fire
Weaknesses cold 5
Speed 30 feet
Offense
Melee Jaws (agile, finesse) +10, Damage 1d4+3 piercing plus 1d4 fire
Abilities
Cloak in Embers —
WORKS WELL WITH
AnvilLANDA front-liner holds a target's attention so the agile fox can slip to a flank and land its finesse Strike unopposed.
CrasherLANDA heavy hitter forces a target to commit defensively, leaving it exposed to the fox's fast follow-up attacks.
WeaverLANDSave-based debuffs slow a target down, letting the fox's superior speed close the gap and strike before it can retreat.
PUNISHES
✖ standing still✖ ranged reliance✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ember Fox in the encounter builder — free, no install.
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