Enormous Flame Drake
Creature 8 (unique) — dragon, fire
Pre-Remaster content. May include legacy alignment.
CrasherLANDAERIALdragonfire
Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called "rampages"-makes them all the more dangerous; a single rampage of river drakes can
Source: kingmaker-bestiary (Pre-Remaster)
Perception +16; darkvision, scent (imprecise) 30 feet; smoke vision
Languages draconic
Skills acrobatics +14, athletics +18, stealth +14, survival +16
Str
+6
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
+0
AC 27
Fort +18
Ref +16
Will +16
HP 140
Immunities fire, paralyzed, unconscious
Weaknesses cold 10
Speed 20 feet, fly 50 feet
Offense
Melee Fangs +20, Damage 2d8+8 piercing plus 1d8 fire
Melee Tail (reach-10) +20, Damage 2d6+8 bludgeoning
Abilities
Smoke Vision — Smoke doesn't impair a flame drake's vision; it ignores Concealment from smoke.
Attack of Opportunity (Fangs Only) — Fangs only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Draconic Frenzy — The flame drake makes two Fangs Strikes and one Tail Strike in any order.
Fireball Breath (arcane, fire) — The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 9d6 fire damage (DC 26 Reflex save).
The flame drake can't use Fireball Breath again for 1d6 rounds.
The flame drake can't use Fireball Breath again for 1d6 rounds.
Speed Surge (move) — Frequency three times per day
Effect The flame drake Strides or Flies up to twice its Speed.
Effect The flame drake Strides or Flies up to twice its Speed.
WORKS WELL WITH
AnvilLANDA grounded tank keeps melee targets busy while this flier strafes overhead with its breath.
SniperLAND / AERIALA ranged ally can focus fire on a party already grouped and burned by the breath weapon.
SnareLAND / AERIALA controller pins a target in the open for repeated breath and Tail hits.
PUNISHES
✖ clumping✖ melee reliance✖ static positioning
Avoid pairing with another AoE breath attacker; overlapping burst radii waste their advantage once the party has spread out.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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