Everburning Mammoth
Creature 8 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDundeadunholy
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +16; darkvision
Languages common, hallit
Skills acrobatics +17, athletics +18, stealth +17
Str
+5
Dex
+5
Con
+4
Int
+1
Wis
+4
Cha
+0
AC 26
Fort +16
Ref +17
Will +16
HP 135 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet
Offense
Melee Jaws (finesse, unarmed) +20, Damage 2d6+8 piercing plus Paralysis
Melee Claw (agile, finesse, unarmed) +20, Damage 2d6+6 slashing plus Grab
Abilities
Spurred by Death —
Drink Blood (divine) —
Paralysis (incapacitation, occult) — Any nonliving creature hit by the everburning mammoth's jaws Strike must succeed at a DC 23 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
WORKS WELL WITH
SnareLANDA controller keeps a target locked in melee range for repeated Jaws and Claw Strikes.
SniperLANDA ranged ally can pick off targets while this bruiser holds the melee line.
WeaverLANDA caster's debuffs soften Fortitude saves against this creature's paralysis-inflicting bite.
PUNISHES
✖ melee reliance✖ nonliving party members✖ low Fort saves
Avoid pairing with another heavy melee undead brute; both compete for the same frontline engagement window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Everburning Mammoth in the encounter builder — free, no install.
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