Exorcist
Creature 8 (rare) — human, humanoid
WeaverMenderLANDhumanoid
Source: season-of-ghosts-bestiary
Perception +16
Languages common
Skills diplomacy +14, intimidation +16, medicine +16, occultism +15, religion +18
Str
+2
Dex
+2
Con
+3
Int
+1
Wis
+4
Cha
+2
Items Naginata, Hide Armor, Torch, Key
AC 24
Fort +15
Ref +14
Will +18
HP 135
Speed 25 feet
Offense
Melee Torch (agile, finesse, shove) +16, Damage 1d4+5 bludgeoning plus 1d6 fire
Melee Naginata (deadly-d8, magical, reach-10, versatile-p) +17, Damage 2d8+5 slashing
Abilities
Purifying Flames (divine, fire) — The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional 2d6 fire damage on a hit instead of just 1d6 fire damage. An undead, spirit, or transmigrated creature hit by this attack must also attempt a DC 26 Will save.
Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting 2d6 fire damage to them (DC 26 Reflex save).
Success The creature is unaffected by this additional effect but still takes normal torch damage.
Failure The purifying flames cause the creature to become Clumsy 1 and Stupefied 1 until the end of its next turn.
Critical Failure As failure, but Clumsy 2 and Stupefied 2 for 1 minute.
Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting 2d6 fire damage to them (DC 26 Reflex save).
Success The creature is unaffected by this additional effect but still takes normal torch damage.
Failure The purifying flames cause the creature to become Clumsy 1 and Stupefied 1 until the end of its next turn.
Critical Failure As failure, but Clumsy 2 and Stupefied 2 for 1 minute.
Torch Wielder — The exorcist treats a torch as a light mace that deals an additional 1d6 fire damage on a hit.
Divine Prepared Spells DC 26, attack +18
4th Divine Wrath, Talking Corpse
3rd Holy Light
2nd Dispel Magic, Peaceful Rest, Spiritual Armament
1st Bane, Command, Heal (×2), Sanctuary
Cantrips (4th) Detect Magic, Divine Lance, Read Aura, Sigil, Vitality Lash
WORKS WELL WITH
AnvilLANDAn Anvil locks the frontline in place while the Exorcist controls engagement depth with reach and shove.
CrasherLANDA Crasher applies heavy melee pressure while the Exorcist reinforces with divine support and reach-based spacing.
SniperLANDA Sniper exploits the spacing the Exorcist creates with reach and shove, forcing enemies into a ranged-melee crossfire.
PUNISHES
✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Exorcist in the encounter builder — free, no install.
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