Fallen Champion
Creature 8 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDundeadunholy
While most herexens were clerics or clergy in life, fallen champions were holy crusaders that upheld the ideals of their deity while fighting enemies of the church and defending its congregants. Fallen champions are direct in their actions and wage their divine war on a grand scale. This fallen champion once worshiped the Arcadian goddess Kazutal, also called Mother Jaguar. A herexen is an undead heretic, driven by hate to destroy the deity they once served. Herexens choose their faith willingl
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages common, necril
Skills acrobatics +14, athletics +19, intimidation +19, Kazutal Lore +16, religion +17
Str
+5
Dex
+2
Con
+5
Int
+2
Wis
+3
Cha
+5
Items Machete, Steel Shield, Scale Mail, Defiled Religious Symbol of Kazutal
AC 28
Fort +19
Ref +14
Will +17
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Machete (deadly-d8, magical, sweep) +20, Damage 2d6+11 slashing plus Heretics Smite
Abilities
Agent of Despair (aura, divine, emotion, fear, mental) — 15 feet. A fallen champion emanates an aura of utter despair. Living creatures are Frightened 1 while in a fallen champion's aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the aura.
Attack of Opportunity —
Final Blasphemy (divine, void) — When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 4th-rank, 3-action Harm spell (DC 26 Fortitude). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability.
Shield Block —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Heretic's Armaments (divine) — While the fallen champion wields the favored weapon of its former deity, that weapon gains the effect of a Fearsome property rune.
Heretic's Smite (divine) — While wielding the favored weapon of its former deity (such as a machete for an ex-Kazutal herexen), the herexen's Strikes deal an additional 2d6 spirit damage against creatures that can cast divine spells. This damages divine spellcasters who follow the herexen's former faith regardless of their alignment.
Reap Faith (divine) —
Divine Innate Spells DC 25, attack +17
1st Harm (×2)
Divine Focus Spells DC 25, attack +17; 2 Focus Points
1st Touch of Corruption, Unimpeded Stride
WORKS WELL WITH
WeaverLANDA caster can freely lay down damage while this frontline soaks Strikes and its Reactive Strike keeps melee attackers from disengaging.
FlankerLANDA mobile striker can exploit the Off-Guard opening once Frightened targets falter, landing precision damage the frontline alone can't.
SniperLANDA ranged attacker keeps pressure on targets fleeing the despair aura without ever entering reach of the Reactive Strike.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Avoid stacking another heavy melee bulwark; only one frontline is needed to hold the despair aura's line.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fallen Champion in the encounter builder — free, no install.
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