Fey Dragonet
Creature 2 (uncommon) — dragon, fey
WeaverShadeLANDAERIALAQUATICdragonfey
Although they are much smaller than their larger dragon cousins, fey dragonets have many of the same physiological attributes, including long necks, toothy maws, sinuous tails, and sharp claws. They flit about on iridescent butterfly wings, the coloring of which changes based on where they live, giving them a natural camouflage. Unlike their larger kin, an adult fey dragonet remains the same size throughout their lifespan. The only visual clue to the age of a fey dragonet is the sheen on their s
Source: pathfinder-monster-core
Perception +8; darkvision
Languages common, draconic, fey; Telepathy 100 feet
Skills acrobatics +8, deception +8, diplomacy +8, nature +4, stealth +10
Str
-2
Dex
+4
Con
+0
Int
+2
Wis
+0
Cha
+2
AC 18
Fort +5
Ref +12
Will +11
HP 30
Immunities paralyzed, sleep
Speed 15 feet, fly 40 feet, swim 20 feet
Offense
Melee Jaws (finesse, magical, unarmed) +10, Damage 1d4 piercing
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Euphoric Breath (arcane, poison) — The dragonet breathes euphoric gas in a 15-foot cone. Each creature in the area must succeed at a DC 18 Fortitude save or become Stupefied 2 and Slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute.
The fey dragonet can't use Euphoric Breath again for 1d4 rounds.
The fey dragonet can't use Euphoric Breath again for 1d4 rounds.
Arcane Spontaneous Spells DC 18, attack +10
1st Grease, Illusory Object, Sleep
Cantrips (1st) Figment, Light, Prestidigitation, Tangle Vine, Telekinetic Projectile
Arcane Innate Spells DC 21, attack +13
2nd Invisibility (Self Only)
WORKS WELL WITH
AnvilLAND / AERIALA frontline body absorbs pressure while the dragonet lingers at range spreading its debilitating breath.
CrasherLAND / AERIAL / AQUATICA mobile bruiser capitalizes on foes left Stupefied and Slowed, closing the distance before they recover.
SniperAERIALA ranged ally exploits the reduced defenses of Stupefied targets from relative safety.
PUNISHES
✖ clumping✖ low Fortitude✖ spellcasting reliance
Stacking multiple aura or breath-weapon controllers over-invests in the same save category and wastes actions once the party succeeds once.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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