Fisher
Creature 0 — human, humanoid
SnareSniperLANDhumanhumanoid
More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch. Society is built upon the backs of laborers.
Source: pathfinder-npc-core
Perception +6; +8 to spot fish
Languages common
Skills athletics +7, Fishing Lore +8, nature +4, Sailing Lore +6, survival +4
Str
+3
Dex
+2
Con
+1
Int
+0
Wis
+2
Cha
+0
Items Spear, Fishing Tackle, Net, Rope, Assorted Knives
AC 14
Fort +7
Ref +6
Will +4
HP 15
Speed 25 feet
Offense
Melee Spear +7, Damage 1d6+3 piercing
Ranged Spear (thrown-20) +6, Damage 1d6+3 piercing
Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+3 bludgeoning
Ranged Fishing Line +6, range increment 20 feet, Damage 1 bleed plus 1 piercing plus Fishhooked
Abilities
+2 Bonus on Perception to Spot Fish —
Fishhooked — While it has persistent bleed damage from the fisher's fishing line Strike, a creature has a fishhook embedded in it. The creature can't move farther away from the fisher (though it can move laterally). The fisher can reel the creature in as a single action with the attack and manipulate trait, attempting an Athletics check against the creature's Fortitude DC. On a success, the creature takes 2d4 slashing damage and is pulled 10 feet closer to the fisher (double the damage and distance on a critical success).
WORKS WELL WITH
AnvilLANDA frontline defender holds a foe's attention while this controller's tether prevents that same foe from disengaging any farther.
FlankerLANDA mobile striker can close in on a target that has already been tethered and can't retreat, guaranteeing favorable follow-up positioning.
PUNISHES
✖ kiting✖ retreating out of melee
Stacking multiple tether-based controllers on the same target wastes actions once that target is already prevented from retreating.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fisher in the encounter builder — free, no install.
Open in PathfinderGM →