Flaming Skull
Creature 2 — mindless, undead, unholy
CrasherSniperLANDAERIALundeadfire
More dangerous than simple severed heads, these skulls are wreathed in unearthly flames. Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.
Source: pathfinder-monster-core-2
Perception +9; darkvision
Languages common, necril
Skills acrobatics +8 (+10 to Maneuver in Flight), athletics +7
Str
+1
Dex
+4
Con
+1
Int
-5
Wis
+3
Cha
+0
AC 18
Fort +5
Ref +10
Will +7
HP 30 (void healing)
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious, mental
Weaknesses vitality 3
Speed 15 feet, fly 30 feet
Offense
Melee Forehead (finesse) +10, Damage 1d6+3 bludgeoning plus 1d6 fire
Ranged Spitfire (agile, fire) +10, range 20 feet, Damage 1d12+2 fire
Abilities
Fiery Explosion — When destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing plus 1d6 fire{1d6 piercing damage plus 1d6 fire damage} to each adjacent creature (DC 18 Reflex save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flaming Shroud — A flaming skull is shrouded in hideous flames. It deals 1d6 fire damage to any unattended item it touches and on a forehead Strike. On a critical hit with a Strike, the target catches fire, taking 1d4 persistent fire.
WORKS WELL WITH
AnvilAERIALA tank keeps enemies engaged so this creature's fiery burst catches grouped foes on destruction.
SnareLANDA controller holds enemies in place to maximize exposure to the flames.
PUNISHES
✖ clumping✖ melee reliance
Stacking multiple explosive undead risks their own detonations catching each other in the blast.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Flaming Skull in the encounter builder — free, no install.
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