Flash Beetle
Creature -1 — animal
SnareLANDAERIALanimallight
These 3-foot-long insects boast a pair of glowing organs on the back of the abdomen that give off bright light and that continue to glow for days, even after the creature's death. Flash beetles are commonly herded and harvested by miners and spelunkers, as their glow is considered safer than torches and less expensive than lamps. Denizens of the Darklands often domesticate and train these insects, using them as pets, livestock, or caging them to use as organic sources of light in areas frequente
Source: pathfinder-monster-core
Perception +6; low-light-vision
Skills acrobatics +6, athletics +4
Str
+1
Dex
+3
Con
+2
Int
-5
Wis
+1
Cha
-2
AC 16
Fort +5
Ref +8
Will +4
HP 6
Speed 20 feet, fly 15 feet
Offense
Melee Mandibles (agile, finesse) +8, Damage 1d4+1 piercing
Abilities
Luminescent Aura (aura, light) — 10 feet.
The flash beetle's bioluminescent organs fill the area with bright light.
The flash beetle's bioluminescent organs fill the area with bright light.
Light Flash (concentrate, light) — The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a DC 17 Fortitude save or be Dazzled for 1 minute.
The flash beetle's glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.
The flash beetle's glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.
WORKS WELL WITH
CrasherLAND / AERIALA heavy striker exploits the tempo lost while dazzled targets fumble to defend themselves.
FlankerLAND / AERIALA mobile skirmisher slips into position while the flash blinds anyone trying to track it.
PUNISHES
✖ clumping✖ precision reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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