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Floating Femur

Creature -1 (uncommon) — construct, mindless

Pre-Remaster content. May include legacy alignment.

ShadeAERIALconstruct

Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them. Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +3; darkvision
Skills athletics +6, stealth +6
Str
+1
Dex
+1
Con
+1
Int
-5
Wis
+0
Cha
-5
AC 14 Fort +4 Ref +6 Will +3
HP 7
Immunities precision, mental
Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Speed 0 feet, fly 25 feet

Offense

Melee Femur Head (fatal-d10) +8, Damage 1d4+1 bludgeoning

Abilities

Gotcha! — A floating femur freezes up if Grabbed. For 1 minute after the femur becomes grabbed or Restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.

WORKS WELL WITH

CrasherAERIAL / LANDA heavy hitter follows up while this pest baits a creature into wasting an action trying to Grab it.
FlankerAERIAL / LANDA mobile ally slips in for a clean hit while attention is split trying to deal with this evasive airborne target.
SnareAERIAL / LANDA controller benefits from the confusion this decoy-like construct causes among distracted targets.

PUNISHES

✖ overcommitting resources✖ melee reliance
Avoid relying on this as a serious threat or stacking several; each one offers little damage on its own.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #181: Zombie Feast.

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