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Gallowdead

Creature 15 — undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDundead

The first gallowdead were hung from enormous, hooked chains from atop the Whispering Tyrant's prison, Gallowspire, and magically bonded to their chains after death. After Gallowspire's destruction, the gallowdead who remained were left to wander the ruins.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +27; darkvision
Languages common, necril
Skills acrobatics +27, athletics +29, intimidation +26, stealth +27
Str
+8
Dex
+4
Con
+5
Int
+2
Wis
+4
Cha
+5
Items Spiked Chain, Full Plate
AC 37 Fort +28 Ref +25 Will +27
HP 280 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Spiked Chain (disarm, reach-20, trip) +31, Damage 3d8+14 slashing
Melee Claw (agile, unarmed) +29, Damage 3d12+14 slashing

Abilities

Eyes of the Tyrant — Gallowdead are the eyes and ears of the Whispering Tyrant, so Tar-Baphon can see through them at any time as long as they're on the same plane of existence as him.
Aura of Whispers (auditory, aura, divine, fear, mental) — 30 feet. A gallowdead is surrounded by an aura of blasphemous whispers. A creature who hears them understands them to be mutterings of its most closely guarded secrets and private failings laid bare. A creature that first enters the area must attempt a DC 34 Will save. Regardless of the result of the saving throw, the creature is temporarily immune to aura of whispers for 1 minute. The frightened condition from this aura can't be reduced while in the aura.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and Stunned 1.

Critical Failure The creature is Frightened 3 and Stunned 3.
Chains of the Dead — The spiked chain of a gallowdead is wrapped around and through their body, imbuing it with foul necromantic powers. The spiked chain can't be disarmed, deals an additional weapon die of damage, and has a greater reach while wielded by the gallowdead.
Gallow Curse (curse, divine) — Those who destroy gallowdead are subject to a powerful death curse. When a creature reduces a gallowdead to 0 HP, the creature must attempt a DC 34 Will save. A creature that fails this saving throw is Doomed 1 and can't remove the condition until the curse has been lifted.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Chain Capture
Charge Chain (divine, void) — Frequency once per round

Effect The gallowdead imbues their chain with necromantic power. The gallowdead chooses to make their next Strike with the chain this turn either deal an additional 4d6 void damage or have 120-foot reach.

WORKS WELL WITH

CrasherLANDA Crasher pushes through the reach perimeter to pressure enemies the chain cannot simultaneously engage.
ShadeLANDAura-driven fear from the Anvil compounds with Shade debuffs to stack debilitating penalties on enemy saves.
SniperLANDWhile the Anvil zones a massive radius with reach and aura, a Sniper fires safely from behind that perimeter.

PUNISHES

✖ clumping✖ low Will✖ melee focus✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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