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Gendarme

Creature 8 — human, humanoid

AnvilFlankerLAND

Powerful governments retain gendarmes to guard important magistrates, enforce laws protecting national security, reinstate order amid unrest, and capture unusually dangerous criminals. They're also sent to deal with important cases in rural areas without substantial guards of their own. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to

Source: pathfinder-npc-core

Perception +19
Languages common
Skills athletics +18, intimidation +16, Legal Lore +14
Str
+4
Dex
+1
Con
+4
Int
+0
Wis
+3
Cha
+2
Items Composite Longbow, Flail, Gauntlet, Half Plate
AC 26 Fort +19 Ref +14 Will +17 nerves of steel
HP 120
Speed 25 feet

Offense

Melee Flail (disarm, magical, sweep, trip) +19, Damage 2d6+10 bludgeoning plus Improved Knockdown
Melee Gauntlet (agile, free-hand, magical) +19, Damage 1d4+10 bludgeoning plus Improved Grab
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +16, range increment 100 feet, Damage 1d8+8 piercing

Abilities

Nerves of Steel — When the gendarme succeeds against a fear effect, they get a critical success instead.
Reactive Strike — The gendarme can Disarm instead of Striking.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shoot Down — The gendarme carefully makes a ranged Strike. If the Strike deals damage, the target must succeed at a DC 26 Reflex saving throw or fall Prone.
Stop in the Name of the Law! (incapacitation, linguistic) — The gendarme Strides twice and then Demoralizes. On a success, the target is Slowed with a value equal to its Frightened value until it is no longer frightened.

WORKS WELL WITH

CrasherLANDCrasher capitalizes on the Anvil's tripped and demoralized opponents.
SniperLANDSniper picks off prone or slowed enemies from safety while the Anvil holds the front line.
MenderLANDMender sustains the Anvil through prolonged frontline attrition.

PUNISHES

✖ movement✖ flying✖ low Will
Same-role Anvil stacking fragments enemy focus and control coverage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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