Gennayn
Creature 2 — elemental, genie
Pre-Remaster content. May include legacy alignment.
WeaverLANDAERIALelementalgenie
Gennayns are minor genies who often serve as emissaries and messengers for greater elemental beings. While many find purpose in this humble mission, their true calling and interest is in the arts. They often appear as miniature, athletic humanoids with wisps of elemental energy continually dissipating from their bodies. These elemental energies often reflect their emotions and attuned element. Gennayns are also fond of ostentatious rings, amulets, and armbands. Gennayns eagerly assist powerful
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +8; darkvision
Languages common, muan, petran, pyric, sussuran, talican, thalassic
Skills acrobatics +8, arcana +6, diplomacy +8, nature +6, performance +8, society +6, stealth +10
Str
-2
Dex
+4
Con
+0
Int
+2
Wis
+2
Cha
+4
AC 17
Fort +4
Ref +10
Will +8
HP 30
Speed 15 feet, fly 15 feet
Offense
Melee Elemental Fist (finesse, magical) +10, Damage 2d6 bludgeoning
Abilities
Inspiring Influence — A gennayn automatically succeeds with the Aid action supporting any Performance or Diplomacy skill check. Their Aid action automatically counts as a critical success while aiding in the creation of new art or a new performance.
Attuned Element — Upon waking each day, a gennayn attunes to one planar element. They gain the corresponding trait, a movement Speed, a cantrip, resistance, and an elemental damage type for their energy fist attack based on their attuned element:
air: fly 30 feet, resist electricity 5, electric arc, electricity damage;
earth: burrow 15 feet, resist bludgeoning 5, scatter scree, bludgeoning damage;
fire: fly 30 feet, resist fire 5, ignition, fire damage;
metal: burrow 15 feet, resist slashing 5, needle darts, slashing damage;
water: swim 20 feet, resist cold 5, frostbite, bludgeoning damage;
wood: climb 15 feet, resist piercing 5, tangle vine, piercing damage.
The attunement lasts until the gennayn attunes to a different element.
air: fly 30 feet, resist electricity 5, electric arc, electricity damage;
earth: burrow 15 feet, resist bludgeoning 5, scatter scree, bludgeoning damage;
fire: fly 30 feet, resist fire 5, ignition, fire damage;
metal: burrow 15 feet, resist slashing 5, needle darts, slashing damage;
water: swim 20 feet, resist cold 5, frostbite, bludgeoning damage;
wood: climb 15 feet, resist piercing 5, tangle vine, piercing damage.
The attunement lasts until the gennayn attunes to a different element.
Change Shape (arcane, concentrate, polymorph) — The gennayn transforms into a Tiny elemental or animal. This doesn't affect the gennayn's statistics, but it could change the damage type of their Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Little Wish (fortune) —
Primal Innate Spells DC 18, attack +10
2nd Invisibility (At Will; Self Only), Translate (At Will)
1st Cleanse Cuisine, Heal
Cantrips (2nd) Electric Arc (Attuned Element), Frostbite (Attuned Element), Guidance, Ignition (Attuned Element), Needle Darts (Attuned Element), Prestidigitation, Scatter Scree (Attuned Element), Summon Instrument, Tangle Vine (Attuned Element)
WORKS WELL WITH
AnvilLANDA durable frontliner benefits most from this creature's automatic Aid, since the bonus compounds with attacks the anvil already lands reliably.
FlankerLAND / AERIALA flanking striker converts this creature's Aid bonus directly into more consistent hits against an already-exposed target.
SniperLAND / AERIALA ranged attacker can stay at distance alongside this creature's own hit-and-fly fist attacks, spreading the party's attention across two aerial threats.
PUNISHES
✖ low Will✖ ignoring support casters✖ single-target focus
Avoid stacking multiple buff-support casters; redundant Aid bonuses do not meaningfully compound.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gennayn in the encounter builder — free, no install.
Open in PathfinderGM →