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Gerhard Pendergrast

Creature 8 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverCrasherLANDhumanhumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +19
Languages azlanti, common
Skills Azlanti Lore +14, deception +18, diplomacy +12, Engineering Lore +14, intimidation +18, nature +16, performance +16, survival +18
Str
+3
Dex
+4
Con
+5
Int
+0
Wis
-1
Cha
+6
Items Dagger (10), Whip, Leather Armor, Shoddy Blunderbuss, Monocle, Black Powder (Keg) (3), Gunpowder (10), Tindertwig (5), Bag of Holding (Type I)
AC 26 Fort +17 Ref +16 Will +11
HP 135
Speed 25 feet

Offense

Melee Whip (disarm, finesse, magical, nonlethal, reach-10, trip) +19, Damage 2d4+6 slashing
Melee Fist (agile, finesse, unarmed) +18, Damage 1d4+6 bludgeoning plus Manly Left Hook
Melee Dagger (agile, finesse, versatile-s) +18, Damage 1d4+6 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +18, Damage 1d4+6 piercing

Abilities

Whiplash
Manly Left Hook — A creature struck by Gerhard's punch must succeed at a DC 23 Fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).
Shoddy Blunderbuss — Gerhard fires an explosive shot from his blunderbuss that deals 4d6 bludgeoning plus 2d10 fire{4d6 bludgeoning damage plus 2d10 fire damage} to all creatures in a 30-foot cone (DC 26 Reflex).

When firing the blunderbuss, Gerhard must succeed at a DC 20 Crafting or DC 20 Engineering-lore{Engineering Lore} check or the weapon explodes, damaging him for the same amount as the creatures in the cone and destroying itself. If someone other than Gerhard uses the weapon, they must critically succeed at the check. A successful DC 22 Crafting check is enough to confirm the weapon's unstable nature if someone examines it beforehand.

Reloading the blunderbuss takes 3 Interact actions: adding 1 dose of gunpowder, adding 1 grapeshot canister, and packing the contents.
Whip Swing (move) — Requirement Gerhard is in a jungle, dense forest, or an area with numerous overhead beams.

Effect Gerhard uses his whip to lash upward to wrap around an overhanging tree branch; he then swings up to 30 feet in a straight line, and must end the movement on solid ground or fall.

WORKS WELL WITH

AnvilLANDAnvil holds enemies within Weaver's whip reach and blunderbuss cone for combined pressure
FlankerLANDFlanker exploits disrupted enemy formation after whip trips and left hook stuns
ShadeLANDDebuffs from Shade compound with Weaver's control effects for layered pressure

PUNISHES

✖ clumping✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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