Ghalzarokh
Creature 15 (uncommon) — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDAERIALdemonfiendunholyacidfire
Ghalzarokh demons, also known as tyranny demons, form from the souls of cruel autocrats. These demons subjugate weaker fiends. After amassing an army, a ghalzarokh begins a chaotic spree of bloody conquest. Demon Thralls Ghalzarokhs are bullies who prefer numerous thralls to allies. These demons loathe owing any other being a favor and serve stronger creatures only with the expectation of rich reward. A ghalzarokh can rarely be found without a fiendish entourage or army (such as a demon throng
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +28; darkvision, scent (imprecise) 60 feet, see-invisibility
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +26, athletics +27, intimidation +30, religion +28, stealth +24
Str
+6
Dex
+3
Con
+6
Int
+4
Wis
+5
Cha
+7
AC 36
Fort +29
Ref +24
Will +26
+1 status to all saves vs. magic
HP 330
Weaknesses cold-iron 15, holy 15
Speed 25 feet, fly 40 feet
Offense
Melee Jaws (magical, reach-10, unarmed, unholy) +30, Damage 1d6 spirit plus 3d12+14 piercing
Melee Claw (agile, magical, reach-10, unarmed, unholy) +30, Damage 1d6 spirit plus 3d8+14 slashing
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Defiance Vulnerability — Defiance causes a ghalzarokh anguish. If a creature scores a critical success on a saving throw to resist the ghalzarokh's Charm, Command, Dominate, or Suggestion spells or Project Blame, the demon takes 4d6 mental damage. The demon takes the same damage if it rolls a critical failure on an Intimidation check.
Project Blame (divine, emotion, mental) — Critical Success The creature is temporarily immune to Project Blame for 24 hours, and the ghalzarokh suffers from its defiance vulnerability.
Success The creature's Stupefied condition increases by 1 (if they succeeded on a saving throw) or its Clumsy condition increases by 1 (if the demon missed them with a Strike). This increase in value lasts until the end of the creature's next turn but can't increase either condition beyond a value of 3.
Failure As success, but the duration changes to 1 minute. A creature can attempt a DC 36 Will save at the end of its turn to remove the effect early.
Critical Failure As failure, but for 24 hours.
Success The creature's Stupefied condition increases by 1 (if they succeeded on a saving throw) or its Clumsy condition increases by 1 (if the demon missed them with a Strike). This increase in value lasts until the end of the creature's next turn but can't increase either condition beyond a value of 3.
Failure As success, but the duration changes to 1 minute. A creature can attempt a DC 36 Will save at the end of its turn to remove the effect early.
Critical Failure As failure, but for 24 hours.
Abyssal Spew (acid, divine, fire) — The ghalzarokh spews corrosive flame that deals 8d6 acid plus 8d6 fire{8d6 acid damage and 8d6 fire damage} in a 40-foot cone (DC 36 Reflex save). The ghalzarokh can't use Abyssal Spew again for 1d4 rounds.
Rend — Claw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Divine Innate Spells DC 36, attack +28
6th Dominate
4th Suggestion
3rd Fireball
2nd See Invisibility (Constant)
1st Charm (At Will), Command (At Will)
WORKS WELL WITH
AnvilLAND / AERIALA frontline bruiser keeps melee attackers pinned close together so the cone breath has a dense cluster to punish.
SnareLAND / AERIALA controller that immobilizes fleeing targets keeps them within this demon's long reach Strikes.
ShadeLAND / AERIALAn ambush striker that isolates a single target lets the charm and command spells land on a foe with no allies nearby to break the effect.
PUNISHES
✖ clumping✖ low Will✖ mental reliance✖ melee reliance
Avoid stacking another Crasher; the breath weapon already covers area burst damage and a second one competes for the same clustered targets.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ghalzarokh in the encounter builder — free, no install.
Open in PathfinderGM →