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Ghoul Soldier

Creature 2 — ghoul, undead, unholy

CrasherSnareLANDSUBTERRANEANundeadunholy

Retaining their martial skill, these powerful ghouls are not afraid to meet their foe in the open, feeding on the flesh of their fallen opponents to learn their combat abilities. Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

Source: pathfinder-monster-core

Perception +8; darkvision
Languages common, necril
Skills acrobatics +8, athletics +9, stealth +8, survival +6
Str
+3
Dex
+2
Con
+2
Int
+1
Wis
+2
Cha
+3
Items Bastard Sword, Breastplate
AC 17 Fort +8 Ref +8 Will +6
HP 28 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet, burrow 5 feet

Offense

Melee Jaws (finesse, unarmed) +11, Damage 1d10+3 piercing
Melee Claw (agile, finesse, unarmed) +11, Damage 1d8+3 slashing plus Grab
Melee Bastard Sword (two-hand-d12) +11, Damage 1d8+3 slashing

Abilities

Reactive Strike
Stench (aura, olfactory) — 10 feet. DC 15 Fortitude

A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Whispers (auditory, linguistic, occult) — Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse

Saving Throw DC 18 Will

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)

Stage 3 as stage 2

Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;

Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Grave Knowledge (occult) — +8 skill modifier
Frequency once per hour
Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.

The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Grab

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA tough frontline ally absorbs the initial engagement while the ghoul closes in via Swift Leap for an unpunished flanking Strike.
WeaverLAND / SUBTERRANEANA caster's debuffs stack with the ghoul's Will-based curse, compounding pressure on the same save track.
ShadeLAND / SUBTERRANEANAn ambush-oriented partner benefits from the tunnel access the ghoul's burrow provides for surprise engagements.

PUNISHES

✖ low Will✖ standing still✖ isolated melee engagement
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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