Giant Anaconda
Creature 8 — animal
SnareAnvilLANDAQUATICVERTICALanimal
The monstrous giant anaconda is a constrictor snake capable of swallowing whole creatures as big as horses—to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras. This hunting tactic allows anacondas to drown their prey while constricting it, reducing the chance of injuries while hunting. Despi
Source: pathfinder-monster-core
Perception +17; low-light-vision, scent (imprecise) 60 feet
Skills acrobatics +15, athletics +21, stealth +15, survival +15
Str
+7
Dex
+3
Con
+6
Int
-4
Wis
+3
Cha
-2
AC 25
Fort +20
Ref +17
Will +15
HP 175
Speed 30 feet, climb 30 feet, swim 30 feet
Offense
Melee Jaws (reach-10, unarmed) +19, Damage 2d10+7 piercing plus Grab
Melee Tail (agile, reach-15) +19, Damage 2d8+7 bludgeoning plus Push
Abilities
Tighten Coils —
Greater Constrict — 1d10+7 bludgeoning, DC 26 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Slither — The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has Grabbed with it.
Swallow Whole (attack) — Large, 1d10+7 bludgeoning, Rupture 21
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Wrap in Coils (attack) —
Grab —
Push 10 feet —
WORKS WELL WITH
CrasherLAND / AQUATIC / VERTICALA heavy striker commits freely to a target the anaconda has already Grabbed and pinned in its coils.
SniperLAND / AQUATIC / VERTICALA ranged attacker picks off allies of the swallowed or constricted target while it struggles against Rupture.
WeaverLAND / AQUATIC / VERTICALA caster debuffing Fortitude saves increases the odds that Constrict and Swallow Whole succeed.
PUNISHES
✖ single-target focus without escape options✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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