Giant Ant (BB)
Creature 2 — animal
WeaverAnvilLANDVERTICAL
Giant ants form vast underground colonies, excavating deep burrows or infesting existing caverns. Giant ants look identical to their smaller kin, but their size makes them a deadly threat to farms and travelers alike.
Source: menace-under-otari-bestiary
Perception +7; darkvision
Skills athletics +8, survival +7
Str
+4
Dex
+1
Con
+4
Int
-5
Wis
-1
Cha
-4
AC 18
Fort +10
Ref +7
Will +5
HP 30
Speed 40 feet, climb 20 feet
Offense
Melee Mandible +9, Damage 1d8+4 slashing plus Grab
Melee Stinger (agile) +9, Damage 1d6+4 piercing plus Giant Ant Venom
Abilities
Giant Ant Venom (poison) — A target that takes piercing damage from the giant ant's stinger Strike must succeed at a DC 18 Fortitude save or take 1d10 poison damage.
Haul Away — If the giant ant has a creature Grabbed or Restrained with its mandibles, it can spend this action to Stride up to its speed, carrying the creature with it. At the end of the Stride, place the creature in any open square adjacent to the giant ant.
Grab — When the ant succeeds at its mandibles Strike, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the ant's multiple attack penalty.
WORKS WELL WITH
CrasherLAND / VERTICALThe ant's Grab immobilizes targets, giving a crasher easy follow-up strikes against a flat-footed foe.
SniperLAND / VERTICALHaul Away drags enemies out of cover, removing line-of-sight penalties for a sniper.
PUNISHES
✖ clumping✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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