Giant Ant
Creature 2 — animal
SnareCrasherLANDVERTICALanimalpoison
Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier. Ants are industrious insects that aid the natural processes of decay and renewal.
Source: pathfinder-monster-core
Perception +7; darkvision, scent (imprecise) 30 feet
Skills athletics +8, survival +7
Str
+4
Dex
+1
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 18
Fort +10
Ref +7
Will +5
HP 30
Speed 40 feet, climb 20 feet
Offense
Melee Mandibles +9, Damage 1d8+4 slashing plus Grab
Melee Stinger (agile) +9, Damage 1d6+4 piercing plus Giant Ant Venom
Abilities
Giant Ant Venom (poison) — Saving Throw DC 18 Fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison and Enfeebled 1 (1 round)
Stage 2 1d10 poison and Enfeebled 2 (1 round)
Stage 3 1d12 poison and Enfeebled 3 (1 round)
Maximum Duration 4 rounds
Stage 1 1d8 poison and Enfeebled 1 (1 round)
Stage 2 1d10 poison and Enfeebled 2 (1 round)
Stage 3 1d12 poison and Enfeebled 3 (1 round)
Haul Away —
Grab —
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline creature keeps attention forward while the ant drags an isolated victim away with its poisoned grip.
FlankerLANDA mobile striker exploits targets weakened by the ant's escalating poison stages before they can recover.
SniperLANDRanged pressure discourages rescue attempts while the ant hauls its catch out of the fight.
PUNISHES
✖ isolated targets✖ low Fortitude✖ standing still
Multiple grapple-and-haul predators contesting the same target only one can carry it away at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Ant in the encounter builder — free, no install.
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