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Giant Ant

Creature 2 — animal

SnareCrasherLANDVERTICALanimalpoison

Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier. Ants are industrious insects that aid the natural processes of decay and renewal.

Source: pathfinder-monster-core

Perception +7; darkvision, scent (imprecise) 30 feet
Skills athletics +8, survival +7
Str
+4
Dex
+1
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 18 Fort +10 Ref +7 Will +5
HP 30
Speed 40 feet, climb 20 feet

Offense

Melee Mandibles +9, Damage 1d8+4 slashing plus Grab
Melee Stinger (agile) +9, Damage 1d6+4 piercing plus Giant Ant Venom

Abilities

Giant Ant Venom (poison) — Saving Throw DC 18 Fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison and Enfeebled 1 (1 round)

Stage 2 1d10 poison and Enfeebled 2 (1 round)

Stage 3 1d12 poison and Enfeebled 3 (1 round)
Haul Away
Grab

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline creature keeps attention forward while the ant drags an isolated victim away with its poisoned grip.
FlankerLANDA mobile striker exploits targets weakened by the ant's escalating poison stages before they can recover.
SniperLANDRanged pressure discourages rescue attempts while the ant hauls its catch out of the fight.

PUNISHES

✖ isolated targets✖ low Fortitude✖ standing still
Multiple grapple-and-haul predators contesting the same target only one can carry it away at a time.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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