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Giant Bat

Creature 2 — animal

FlankerLANDAERIALanimalbeast

While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters—many mistake these massive animals for some sort of demon or vampiric monster. But like other bats

Source: pathfinder-monster-core

Perception +11; echolocation 40 feet, low-light-vision
Skills acrobatics +8, athletics +8, stealth +8
Str
+4
Dex
+2
Con
+3
Int
-4
Wis
+3
Cha
-2
AC 18 Fort +9 Ref +8 Will +7
HP 30
Speed 15 feet, fly 30 feet

Offense

Melee Fangs +9, Damage 1d10+4 piercing
Melee Wing (agile) +9, Damage 1d6+4 slashing

Abilities

Echolocation (Precise) 40 feet — A bat can use its hearing as a precise sense at the listed range.
Wing Thrash

WORKS WELL WITH

AnvilLANDA durable front-liner holds attention on the ground while the bat darts in from above at isolated targets.
SnareLAND / AERIALA controller that keeps a target in place lets the bat's mobile Strikes land without the target repositioning away.
WeaverLAND / AERIALA caster can soften a target at range before the bat closes in to finish an already-weakened foe.

PUNISHES

✖ lone targets✖ stationary casters✖ low Perception
Stacking several fragile fliers invites a single area attack to clear them all at once.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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